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Blocks are the most common elements in Diamond Digger Saga. They prevent the flow of water and are destroyed when combos are made, either on them or beside them (once or multiple times). They take up a square (1x1 tile).

There are many different types of blocks, each having different properties, so a player has to deal with each one differently. Some are easier to deal with, some harder. 

List of blocksEdit

Ground blockEdit

Ground Block

First appearance: Level 1 (Diamond Dale)

This is the most common block in the game. It can be destroyed by combining diamonds that are positioned on the ground block once.

  • In toy levels, ground blocks can be blue, and once destroyed, they give a toy - an octopus, a submarine or a duck:

Blue Ground Block

  • In score levels, ground blocks can be golden, and once destroyed, they give points (up to 2,000 per block):

Gold-Striped Block


Broken stone Edit

Broken Stone Block

First appearance: Level 6  (Diamond Dale)

Broken Stone is a thicker ground block. It can also be called "Two-layered ground block". It can be destroyed just as ground blocks, but you need to combine diamonds twice in order to break it. 

  • Just as ground block, broken stone can appear in Toys levels as a blue broken stone:

Blue Broken Stone Block

  • Just as ground block, broken stone can appear in Target Score levels as a golden broken stone:

After Moby-Digg release, Level 4 got removed into Level 6.

StoneEdit

Stone Block

First appearance: Level 7  (Diamond Dale)

Stone is the thickest ground block. It can also be called "Three-layered ground block". It can be destroyed just as ground blocks, but you need to combine diamonds three times in order to break it.  After Moby-Digg release, Level 4 unofficially released, but removed, so Level 7 is official and the first level to have its block.

  • Just as ground block and broken stone, stone can appear in Toys levels as a blue stone:

Blue Stone Block

  • Just as ground block and broken stone, stone can appear in Target Score levels as a golden stone:


Thin mud blockEdit

Thin Porous Block

First appearance: Level 11 (Amber Alley)

This is the a common block in the game. It can be destroyed by combining diamonds that are positioned BESIDE the ground block once.

  • Just as ground block,broken stone and stone, thin mud block can appear in Toys levels as a blue thin mud block:
  • Thin mud block can appear in Toys levels as a blue thin mud block.

Blue Thin Porous Block


Thick mud blockEdit

Thick Porous Block

First appearance: Level 11 (Amber Alley)

This block is very similar to thin mud block. It can also be destroyed by combining diamonds that are positioned BESIDE the ground block, but as it's THICKER, a player must do it twice!

  • Just as ground block,broken stone, stone and thin mud block, thick mud block can appear in Toys levels as a blue thick mud block:


Frozen blockEdit

Frozen Block (1)

First appearance: Level 26 (Quartz Quarter)

These are similar to mud blocks. They can be destroyed by combining nearby diamonds once.

  • What is different between frozen and mud block is that frozen block has a frozen diamond in it, and once the block is destroyed, diamond can be be treated like a regular diamond. Before the destruction of the block, diamond cannot be combined.

Steel blockEdit

Steel block
First appearance: Level 10 (Diamond Dale)

Steel blocks prevent the flow of water and the fall of diamonds. They can be destroyed only with Dynamite. A few levels require that certain steel blocks are destroyed to free fireflies or open the exit to the next board. In these levels the Magic Orb will offer the required Dynamite (e.g. Level 291).

Purple blockEdit

Purple Block

First appearance: Level 41 (Fuchsia Flavors)

Purple block prevents the flow of water and no diamonds on these blocks can be combined. These blocks cannot be destroyed, and therefore they can be very irritating. The only way to destroy them is using a dynamite or a shovel. However, purple blocks are hollow for diamonds, so if you match a combo under these blocks, diamonds can easily fall through them.


Lava blockEdit

Lava Block

First appearance: Level 91 (Fiery Fire)

Lava Block prevents the flow of water and the fall of diamonds. Before destroying them completely, you need to cool them down by bringing the flow of water to them. They can be pretty irritating because, as long as they haven't been cooled down with water, they reproduce themselves throughout a level board.

  • In Toys levels, lava blocks can be appear as blue.

Blue Lava Block

Once you have cooled them down with water, they behave like broken stones, and are destroyed by two combos on them:

Lava Stone Block

So, to destroy them:

  • Bring the flow of water to them
  • Make two diamond combos on them

Coin blockEdit

First appearance: Level 131 (Buccaneer Bay)

Coin block prevents the flow of water and the fall of diamonds. They are similar to porous blocks (they are destroyed by number of combos nearby), but they have more thicknesses and they give a lot more points. On mobile, they can appear in non-score levels after level 1010 (last level on web). 

These are the types of coin blocks; when hit, they give a musical notation, depending on the layer:

Appearance How many combos nearby to be destroyed How many points does a hit nearby give
Diggy 1
5 1,000 points
Diggy 2
4 1,000 points
Diggy 3
3 1,000 points
Diggy 4
2 1,000 points
Diggy 5
1 3,000 points


Frozen ninjaEdit

Ninja

First appearance: Level 151 (Freeze Frenzy)

Frozen ninja prevents the flow of water and the fall of diamonds. They can be destroyed by one diamond combo nearby. However, they explode afterwards and make a 3x3 square around them frozen - they change diamonds in this square into frozen blocks. Due to this fact, they can be very irritating. 

Effect (click on the image):


Toy blockEdit

Watertoyblock

First appearance: Level 191 (Toys 'R' Joy)

Toy block appears only on Toy levels. It can be treated like 'Toys cage'. It can be destroyed by three hits beside the toy block. In that way, it can be explained like a 'three-layered mud block'. Once destroyed, it releases a certain amount of toys. They fly across the whole board, and logically, they land on tiles afterwards.

  • If a toy lands on a ground block, it becomes a blue ground block (see Ground Block above).
  • If a toy lands on a broken stone, it becomes a blue broken stone (see Broken Stone above). 
  • If a toy lands on a stone, it becomes a blue stone (see Stone above). 
  • If a toy lands on a thin mud block, it becomes a blue thin mud block (see Thin mud block above).
  • If a toy lands on a thick mud block, it becomes a blue thick mud block (see Thick mud block above). 
  • If a toy lands on a frozen block, a blue ground block appears underneath it. 
  • If a toy lands on a lava block, it becomes a blue lava block and can be treated like blue broken stone, once cooled down.
  • If a toy lands on a frozen ninja, it's triggered, it explodes and freeze diamonds (see frozen ninja above). The toy becomes a blue ground block and is positioned in the square the ninja block has frozen.
  • If a toy lands on a tile WITHOUT blocks, but also WITHOUT water, it becomes a blue ground block.
  • If a toy lands on a tile without blocks, and with water on it, it automatically collects itself.
  • A toy CANNOT land on coin blocks!
  • A toy will not land on purple blocks (see level 562, first board).


Angry rockEdit

Stonemakericon

First appearance: Level 211 (Beetroot Valley)

Stone Maker Block, comparing how it's activated, is very similar to frozen ninja (see frozen ninja above). Just as ninja block, it's destroyed and "triggered" by one combo nearby. Once triggered, it explodes and transforms a 4-way path in + shape into Broken Stones (see Broken Stone above). Due to the fact that it can block the flow of water even if you've cleared the way already and that it makes a lot of broken stones at once, this block can be considered very irritating.


Mud bombEdit

Bee Bomb

First appearance: Level 231 (Bee-utiful Buzz)

Mud Bomb is a special block in Diamond Digger Saga. It blocks the fall of diamonds, but doesn't block the flow of water. It has a count number at the top right corner. It represent how many moves are left until the bomb explodes. Each move, the number reduces by one. When the count reaches zero, the bomb explodes and does the following:

  • Makes the tile, where the bomb was positioned, a thin porous block (see Thin mud block above).
  • Transforms other random tiles to thin porous blocks. The number of thin porous blocks varies - it's usually around 10. That's not few, so this block can be irritating - not only due to this fact, but also because those porous blocks can block the flow of water.

However, you can prevent the explosion. To do this, you need to bring the flow of water to the mud bomb, before it explodes. Once "watered", a mud bomb simply disappears. 

Effect (click on the image):


Mud ninjaEdit

Porous Ninja Block

First appearance: Level 311 (Squeaking Squid)

Mud ninja is pretty similar to regular frozen ninja. Both are triggered by a matched combo nearby. The difference is that, frozen ninja blocks make a 3x3 square around them frozen blocks, and mud ninjas change (correspondingly) 3x3 square around them thin mud blocks.

Effect (click on the image): 


Angry iceEdit

Ice Maker Block

First appearance: Level 331 (Trick or Treat)

Angry ice is pretty similar to angry rock (see above). Both are triggered by a matched combo nearby. The difference is, that angry rock change all the tiles in + shape into stones, and angry ice change (correspondingly) all the tiles in + shape around them into frozen blocks.


ChameleonEdit

Chameleon

First appearance: Level 351 (Karma Chameleon)

Chameleons are a very specific block. The chameleon is sleeping 45 degrees clockwise from standing up. They are something completely new, totally different to all of the other blocks. These are the main characteristics of chameleons that you need to know: There are two types of chameleons:

  • Sleeping chameleons: They're sleeping and therefore have no effect until water wakes them up. You can destroy them by waking up all the fireflies on the board, without waking them up.
  • Active chameleons: Once woken up, sleeping chameleons transform into colored-chameleons, which are active. Color is random. They have a count number in their bottom right corner, which shows you how many diamonds of that color you need to break in order to destroy them. Meanwhile, as long as they're on the board, each time you wake up a firefly, they'll eat it and it won't be collected. However, don't worry - once you destroy the chameleon, all fireflies will be "released" and therefore collected.


Lava bombEdit

Lava bee

First appearance: Level 391 (Lava Lane)

Lava bomb is a special type of bomb in Diamond Digger Saga. It blocks the fall of diamonds, but doesn't block the flow of water. It has a count number at the top right corner. It represent how many moves are left until the bomb explodes. Each move, the number reduces by one. When the count reaches zero, the bomb explodes and does the following:

  • Makes the tile, where the bomb was positioned, a lava block (see Lava Block above).
  • Transforms other random tiles to lava blocks. The number of lava blocks varies - it's usually around 10. That's not few, so this block can be irritating - not only due to this fact, but also because those lava blocks can block the flow of water. (In case that the lava blocks land next to water, they immediately turn into broken stone.)

However, you can prevent the explosion. To do this, you need to bring the flow of water to the bomb before it explodes. Once "watered", a lava bomb simply disappears.


Angry mudEdit

Porousmakerblock

Former first appearance: Level 432 (Alien Adventure)

Angry mud is pretty similar to angry rock (see above). Both are triggered by a matched combo nearby. The difference is, that angry rock changes all the tiles in + shape into stones, and angry mud changes (correspondingly) all the tiles in + shape around them into thin mud blocks. This blocker was removed on April 29th 2015.

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