|Fireflies||6 (Total: 11 - 1/2/1/1/6)|
|Target score||2,000 points|
|Level 15||Level 16||Level 17|
There are a lot of moves, and you don't have to collect all the fireflies, which makes it an easy level.
- WARNING: This level forces you to spend one booster that charges the Magic Orb three times faster!
With plenty of moves (35 of them), passing the level is easy. Lead the water to the fireflies and plan carefully - the hard stone blocks can take a lot of moves to eventually break them.
Just like the last level, you do not want to purposely catch all the fireflies in the last depth all the time and turn it into a habit! But here you still can take full advantage of it and make a really high score (up to 50,000 points) by ignoring all fire flies until the last board.
There used to be an odd glitch where the game displays this level having 6 depths, despite only having 5.