|Fireflies||6 (Total: 6 - 2/1/0/3)|
|Target score||1,000 points|
|Level 578||Level 579||Level 580|
This level is intense. Hardly possible without additional boosters.
- 1st board: Waking the Chameleon is no problem. Breaking the path to both fire flies without opening the exit is... Do not use the Magic Orb.
- 2nd board: Make matches above the missiles, until you can use them. Then let water to the exit. You need one more match at the fire fly. Do not use the Magic Orb.
- 3rd board: Use the Missile from the Magic Orb to collect the three green gem stones. It still needs a lot of luck to get water to the exit. This is a stupid board.
- 4th board: Usually, you will have only a few moves left, just enough for one Fire Fly. You will need many more to get them all.